computer simulations approaching human

Meet Emily. …

But which is the real Emily. Which a computer simulation?

… Emily – the woman in the above animation – was produced using a new modelling technology that enables the most minute details of a facial expression to be captured and recreated.

She is considered to be one of the first animations to have overleapt a long-standing barrier known as ‘uncanny valley’ – which refers to the perception that animation looks less realistic as it approaches human likeness. …

Lifelike animation heralds new era for computer games – Times Online

The video demo on the home page of Image Metrics is even more impressive.

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