Meet Emily. …
But which is the real Emily. Which a computer simulation?
… Emily – the woman in the above animation – was produced using a new modelling technology that enables the most minute details of a facial expression to be captured and recreated.
She is considered to be one of the first animations to have overleapt a long-standing barrier known as ‘uncanny valley’ – which refers to the perception that animation looks less realistic as it approaches human likeness. …
Lifelike animation heralds new era for computer games – Times Online
The video demo on the home page of Image Metrics is even more impressive.
Hmm. Good post.